Growing up in Nigeria, then traveling abroad as a child, I absorbed different cultures, perspectives, and artistic styles. Each place I visited left an imprint on me—whether it was the architecture of a bustling city, the colors of a local market, or the way stories were told through different artistic traditions. These experiences shaped my creative vision, giving me a deep appreciation for the fusion of art, technology, and storytelling.
Blender became my gateway into a new reality—one where I could build entire worlds, design characters, and bring ideas to life. As I delved deeper, I realized I wasn’t just interested in 3D. I wanted to understand visual storytelling in its entirety, from cinematography to animation, illustration to motion graphics. So, I left behind the rigid lines of code and embraced the fluidity of design, where I could experiment and redefine my creative identity.
I wasn’t always an artist. My journey began in the structured world of computer science, where logic and code ruled. It made sense at the time—a stable path, a defined structure. But something was missing. I wasn’t creating, at least not in the way that felt natural to me. The turning point came when I discovered 3D software like Blender, and suddenly, my world expanded beyond lines of code into something tangible, something visual.
Now, as a cinematographer, digital artist, and designer, I bring my diverse influences into everything I create. Whether I’m directing a film, crafting an immersive 3D illustration, or designing a user experience, I pull from a global palette of ideas, cultures, and techniques. My art is a reflection of where I’ve been, what I’ve learned, and the stories I want to tell.
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